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Criminal Simulator Tools Guide: Essential Purchases

Use this Criminal Simulator tools guide to choose lockpicks, glass cutters, and upgrades, open more routes, and spend your early cash on useful equipment.

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Criminal Simulator Tools Guide: Essential Purchases

Which Tools Should You Buy First?

A locked door can leave valuable loot just out of reach, while a smashed window can bring unwanted attention. This Criminal Simulator tools guide explains which equipment opens more opportunities in the Roblox game and how to spend your early earnings. Start with a lockpick and glass cutter, then buy upgrades that address your next obstacle: movement speed, heavy loot, or specialized containers.

Buy equipment through the computer at your hideout. It offers tools, weapons, supplies, and character upgrades, with additional options becoming available as you level up.

Before spending, check your objectives. Tutorial tasks introduce equipment and award money, so follow those prompts while building your setup.

Official page: Criminal Simulator (roblox.com)

Lockpicks, Glass Cutters, and Rocks: Opening an Entry Route

Criminal Simulator — Lockpicks, Glass Cutters, and Rocks: Opening an Entry Route

Lockpick: Open Locked Doors

The lockpick opens locked doors, giving you access to houses and rooms that would otherwise block your route.

Approach a locked door, look directly at it, and hold E when the lockpicking prompt appears. Check whether a door already opens before using the tool; some entrances are unlocked.

Buy the lockpick early to expand your options without relying on broken windows. Once inside, keep sneaking. Opening a door does not stop residents from hearing your movement or seeing you.

Glass Cutter: Enter Through Windows With Less Noise

The glass cutter lets you cut a window and climb through without the loud crash of smashing it.

Use it when a window provides access to the room you want to loot. Look through the window before entering, identify nearby residents, and check how you will get back out.

Hold C to sneak once you are inside. Quiet entry loses its advantage if you immediately run past someone.

The lockpick and glass cutter serve different entrances. Carry both when you can afford them so a locked door does not force you into a poor window route, or vice versa.

Rocks: A Free but Loud Alternative

Rocks lie in the grass around houses. On PC, look at one and left-click to pick it up, then right-click to throw it through a window.

Breaking glass alerts people at home. Complete the rock objective when it appears, but switch to the glass cutter for quieter window entry once you have one.

Blowtorches and Card Machines: Access Specialized Loot

Blowtorch: Open Safes

Safes require a blowtorch. A lockpick handles doors, so it will not solve every locked obstacle you encounter.

Buy a blowtorch before returning to a safe you intend to open. Avoid spending the night revisiting the same container without the required equipment.

Check the surrounding rooms and occupants before committing to the safe. Opening it still leaves you with the job of collecting the contents and reaching your truck.

Card Machine: Get Money From Stolen Credit Cards

The card machine extracts money from stolen credit cards. You can carry it with you or leave it at your hideout.

If you are collecting credit cards, buy the machine to make use of them. Leave it at base when you prefer to process cards after returning, or take it along if you want access during the job.

AC Gas, Weapons, and Medkits

AC Gas: Put House Occupants to Sleep

AC gas works through a house’s AC unit and puts occupants inside to sleep.

Locate the unit before using the gas, then plan which rooms to search and where to carry the loot. Sleeping occupants give you an opening, but heavy items and the return trip still take time.

Buy this supply when you have an occupied house in mind rather than spending cash without a target.

Baseball Bat: Knock Out Residents

The baseball bat can knock out residents, creating a temporary chance to grab nearby valuables.

Keep that temporary window in mind. Do not assume a knocked-out resident will stay down for the rest of your visit.

Armed security guards can take you down quickly. Avoid approaching one with a bat simply because the weapon worked against an ordinary resident. Carrying a weapon does not replace sneaking or a clear escape route.

Other equipment includes a fire axe, which can break down doors, and a taser for incapacitating targets. Buy these for a specific obstacle instead of collecting weapons while you still lack basic entry tools.

Medkit: Revive a Teammate

In co-op, a medkit lets you revive a downed teammate.

Include one in your group’s supplies when taking on guarded locations. Coordinate who carries it before starting so the team knows who can handle a revival.

Running Shoes and Lifter: Improve the Trip Back

Entry tools get you inside. Character upgrades help you move around and bring more valuable objects out.

  • Running shoes increase movement speed. Buy them to shorten travel between houses and the truck, or to improve your movement when escaping danger.
  • Lifter improves your ability to carry stolen goods. Upgrade it when TVs, computers, bicycles, or other heavy objects display a lifting requirement you cannot meet.

Read the item’s requirement before planning a haul around it. Some objects need more than the basic lifting upgrade.

Heavy loot also slows you down. Pick up smaller valuables first when you need to preserve mobility, then return for bulky objects if the route remains clear. Diamond rings, gold watches, tablets, game consoles, and designer accessories give you alternatives to dragging a heavy TV through an occupied house.

Do not spend money on speed expecting it to unlock heavier objects. Running shoes and Lifter address separate problems.

Fund Your Equipment Without Losing the Run

Classic normal mode gives you room to learn the equipment before attempting harder jobs. Start with regular houses and accessible outdoor loot, then reinvest the proceeds.

To turn a haul into spending money:

  1. Bring collected items to your truck and load them.
  2. Return to the hideout when the game allows you to leave.
  3. Move the items into the selling crate.
  4. Use the sell interaction or lever.
  5. Check your quota and available cash before purchasing equipment.

The sale pays only a portion of an item’s displayed value. Judge your progress by the actual money earned and quota display rather than adding up price tags.

You have three days or nights to complete the run, and getting caught can cost loot and skip a day. Stop searching for another item when police pressure makes the trip back unsafe.

In co-op, discuss purchases before everyone uses the computer. Have one teammate buy a glass cutter and another buy a lockpick, then work together at the entrance. Keep track of who has the blowtorch and revival supplies so the group does not reach a safe or a downed teammate with the required equipment back at base.

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